发表状态 | 已发表Published |
题名 | Factors Influencing Engagement in Hybrid Virtual and Augmented Reality |
作者 | |
发表日期 | 2023-09-11 |
发表期刊 | ACM Transactions on Computer-Human Interaction
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ISSN/eISSN | 1073-0516 |
卷号 | 30期号:4 |
摘要 | Hybridity in immersive technologies has not been studied for factors that are likely to influence engagement. A noticeable factor is the spatial enclosure that defines where users meet. This involves a mutual object of interest, contents that the users may generate around the object, and the proximity between users. This study examines these factors, namely how object interactivity, user-generated contents (UGC) and avatar proximity influence engagement. We designed a Hybrid Virtual and Augmented Reality (HVAR) environment that supports paired users to experience cultural heritage in both Virtual Reality (VR) and Augmented Reality (AR). A user study was conducted with 60 participants, providing assessments of engagement and presence via questionnaires, together with mobile electroencephalogram (mEEG) and user activity data that measures VR user engagement in real-time. Our findings provide insights into how engagement between users can occur in HVAR environments for the future hybrid reality with multi-device connectivity. |
关键词 | Additional Key Words and PhrasesVirtual reality augmented reality electroencephalogram engagement mEEG mixed reality presence |
DOI | 10.1145/3589952 |
URL | 查看来源 |
收录类别 | SCIE |
语种 | 英语English |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Cybernetics ; Computer Science, Information Systems |
WOS记录号 | WOS:001067749200016 |
Scopus入藏号 | 2-s2.0-85171753151 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/10949 |
专题 | 个人在本单位外知识产出 |
通讯作者 | Li, Yue |
作者单位 | 1.Department of Computing,School of Advanced Technology,Xi'An Jiaotong-Liverpool University,China 2.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,China 3.Human Factors Research Group,Faculty of Engineering,University of Nottingham,United Kingdom |
推荐引用方式 GB/T 7714 | Li, Yue,Ch'Ng, Eugene,Cobb, Sue. Factors Influencing Engagement in Hybrid Virtual and Augmented Reality[J]. ACM Transactions on Computer-Human Interaction, 2023, 30(4). |
APA | Li, Yue, Ch'Ng, Eugene, & Cobb, Sue. (2023). Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Transactions on Computer-Human Interaction, 30(4). |
MLA | Li, Yue,et al."Factors Influencing Engagement in Hybrid Virtual and Augmented Reality". ACM Transactions on Computer-Human Interaction 30.4(2023). |
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