发表状态 | 已发表Published |
题名 | Presence and Communication in Hybrid Virtual and Augmented Reality Environments |
作者 | |
发表日期 | 2021-12-22 |
发表期刊 | Presence: Teleoperators and Virtual Environments
![]() |
ISSN/eISSN | 1054-7460 |
卷号 | 28页码:29-52 |
摘要 | The use of vir tual reality (VR) and augmented reality (AR) in connected environments is rarely explored but may become a necessary channel of communication in the future. Such environments would allow multiple users to interact, engage, and share multidimensional data across devices and between the spectrum of realities. However, communication between the two realities within a hybrid environment is barely understood. We carried out an experiment with 52 par ticipants in 26 pairs, within two environments of 3D cultural ar tifacts: (1) a Hybrid VR and AR environment (HVAR) and (2) a Shared VR environment (SVR). We explored the differences in perceived spatial presence, copresence, and social presence between the environments and between users. We demonstrated that greater presence is perceived in SVR when compared with HVAR, and greater spatial presence is perceived for VR users. Social presence is perceived greater for AR users, possibly because they have line of sight of their par t-ners within HVAR. We found positive correlations between shared activity time and perceived social presence. While acquainted pairs repor ted significantly greater presence than unacquainted pairs in SVR, there were no significant differences in perceived presence between them in HVAR. |
DOI | 10.1162/PRES_a_00340 |
URL | 查看来源 |
收录类别 | SCIE ; SSCI |
语种 | 英语English |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Cybernetics ; Computer Science, Software Engineering |
WOS记录号 | WOS:000739592800001 |
Scopus入藏号 | 2-s2.0-85124126019 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/10960 |
专题 | 个人在本单位外知识产出 |
通讯作者 | Li, Yue |
作者单位 | 1.Depar tment of Computing School of Advanced Technology,Xi’an Jiaotong–Liverpool University,Suzhou,China 2.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,Ningbo,China 3.Human Factors Research GroupFaculty of Engineering,University of Nottingham,United Kingdom 4.NVIDIA AI Technology Centre,NVIDIA,Singapore |
推荐引用方式 GB/T 7714 | Li, Yue,Ch'ng, Eugene,Cobb, Sueet al. Presence and Communication in Hybrid Virtual and Augmented Reality Environments[J]. Presence: Teleoperators and Virtual Environments, 2021, 28: 29-52. |
APA | Li, Yue, Ch'ng, Eugene, Cobb, Sue, & See, Simon. (2021). Presence and Communication in Hybrid Virtual and Augmented Reality Environments. Presence: Teleoperators and Virtual Environments, 28, 29-52. |
MLA | Li, Yue,et al."Presence and Communication in Hybrid Virtual and Augmented Reality Environments". Presence: Teleoperators and Virtual Environments 28(2021): 29-52. |
条目包含的文件 | 条目无相关文件。 |
个性服务 |
查看访问统计 |
谷歌学术 |
谷歌学术中相似的文章 |
[Li, Yue]的文章 |
[Ch'ng, Eugene]的文章 |
[Cobb, Sue]的文章 |
百度学术 |
百度学术中相似的文章 |
[Li, Yue]的文章 |
[Ch'ng, Eugene]的文章 |
[Cobb, Sue]的文章 |
必应学术 |
必应学术中相似的文章 |
[Li, Yue]的文章 |
[Ch'ng, Eugene]的文章 |
[Cobb, Sue]的文章 |
相关权益政策 |
暂无数据 |
收藏/分享 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论