发表状态 | 已发表Published |
题名 | Realistic placement of plants for virtual environments |
作者 | |
发表日期 | 2011 |
发表期刊 | IEEE Computer Graphics and Applications
![]() |
ISSN/eISSN | 0272-1716 |
卷号 | 31期号:4页码:66-77 |
摘要 | Creating natural forest landscapes for virtual environments (VEs) requires basic knowledge of botany and ecology, without which the terrain might appear synthetic. Although tools such as scene editors have made designers' jobs easier, manually creating a natural-looking landscape is time-consuming. And, depending on the artist's knowledge, the results often don't follow the principles of ecology and spatially viable plant positioning. A proposed approach adopts lessons from ecological modeling to grow vegetation as ground cover for virtual outdoor scenes. It simulates ecologically and spatially realistic placement of plants, from which users can employ the XML-based position data to populate other 2D and 3D VEs. Simulation results show this approach's potential for more complex applications, such as real-time plant growth and state changes in VEs. © 2006 IEEE. |
关键词 | abiotic factors biotic factors computer graphics graphics and multimedia growth algorithm simulations terrain vegetation virtual environments virtual worlds |
DOI | 10.1109/MCG.2010.42 |
URL | 查看来源 |
收录类别 | SCIE |
语种 | 英语English |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Software Engineering |
WOS记录号 | WOS:000291992700010 |
Scopus入藏号 | 2-s2.0-79959948742 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/11028 |
专题 | 个人在本单位外知识产出 |
通讯作者 | Ch'ng, Eugene |
作者单位 | IBM Visual and Spatial Technology Centre,University of Birmingham,United Kingdom |
推荐引用方式 GB/T 7714 | Ch'ng, Eugene. Realistic placement of plants for virtual environments[J]. IEEE Computer Graphics and Applications, 2011, 31(4): 66-77. |
APA | Ch'ng, Eugene. (2011). Realistic placement of plants for virtual environments. IEEE Computer Graphics and Applications, 31(4), 66-77. |
MLA | Ch'ng, Eugene."Realistic placement of plants for virtual environments". IEEE Computer Graphics and Applications 31.4(2011): 66-77. |
条目包含的文件 | 条目无相关文件。 |
个性服务 |
查看访问统计 |
谷歌学术 |
谷歌学术中相似的文章 |
[Ch'ng, Eugene]的文章 |
百度学术 |
百度学术中相似的文章 |
[Ch'ng, Eugene]的文章 |
必应学术 |
必应学术中相似的文章 |
[Ch'ng, Eugene]的文章 |
相关权益政策 |
暂无数据 |
收藏/分享 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论