题名 | 3D archaeological reconstruction and visualisation: An artificial life model for determining vegetation dispersal patterns in ancient landscapes |
作者 | |
发表日期 | 2006 |
会议名称 | International Conference on Computer Graphics, Imaging and Visualisation, CGIV'06 |
会议录名称 | Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06
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卷号 | 2006 |
页码 | 112-118 |
会议日期 | July 26- 28, 2006 |
会议地点 | Sydney, Qld. |
摘要 | This paper describes a methodology and software engine for generating dynamic vegetation models for archaeological reconstruction and interactive visualisation, integrating the disciplines of Artificial Life (Alife) and Virtual Reality. The engine, based on the concept of emergence (a phenomenon in complex Alife systems), uses real botanical parameters, channelled through simple rules, in order to synthesise the dispersal patterns of natural vegetation communities as they grow, reproduce, and compete for resources. The foci for the development and evaluation of the Alife engine described relate to different scenarios in nature as may have existed during the Mesolithic period. Results from the study showed evidence of correlations between the artificial vegetation and their natural counterparts, demonstrating the feasibility of using such models in historical landscape reconstructions. © 2006 IEEE. |
DOI | 10.1109/CGIV.2006.2 |
URL | 查看来源 |
语种 | 英语English |
Scopus入藏号 | 2-s2.0-34247557671 |
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文献类型 | 会议论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/11036 |
专题 | 个人在本单位外知识产出 |
通讯作者 | Ch'ng, Eugene |
作者单位 | Department of Electronic, Electrical and Computer Engineering,School of Engineering,University of Birmingham,Edgbaston, B15 2TT,United Kingdom |
推荐引用方式 GB/T 7714 | Ch'ng, Eugene,Stone, Robert J. 3D archaeological reconstruction and visualisation: An artificial life model for determining vegetation dispersal patterns in ancient landscapes[C], 2006: 112-118. |
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