题名 | Potentials for learning history through role-playing in virtual reality |
作者 | |
发表日期 | 2020 |
会议名称 | ACHS 2020 ‘Futures’, 5th Biennial Association of Critical Heritage Studies (ACHS) Conference |
会议录名称 | ACHS 2020 Book of Abstracts & Virtual Conference Programme Book
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会议日期 | Aug 26-30, 2020 |
会议地点 | London, United Kingdom |
摘要 | Virtual Reality associated technologies can now digitally record tangible cultural heritage to a level of realism represented within virtual environments. Present trends in virtual heritage research concentrate on the authenticity of, and accurate representations of sites and objects. Such reconstructions, although visually complete, are culturally and historically fragmentary and may not convey the inherent significance of heritage in a meaningful way. To contextualise heritage reconstructed in 3D in a way which can convey more historically contextual information, a narrative-based, guided role-playing activity may be an approach. Such an approach can articulate cultural and historical elements with digital models, as well as facilitate the creative synthesis of virtual environments. Our experiment with 80 pairs of participants suggests that role-playing in VR can be beneficial for learning history in many ways. Firstly, it creates thematic interactivity which encourages users to explore the virtual heritage entertainingly with concrete task-oriented goals rather than a mere visual, linear exploration of models. Secondly, the experience of role-playing can become highly engaging since users can interpret the historical context through the perspectives of specific roles that existed in past societies. Thirdly, personalisation allows open-ended sequences of virtual expeditions, and thus reinforces user acquisition of procedural knowledge relative to the specific historical context. In conclusion, role-playing in VR poses great potentials for experiential learning as it allows users to explore and interpret historical contexts in a more entertaining way. |
关键词 | experiential learning virtual reality virtual time travel maritime Silk Road role-playing virtual heritage digital heritage |
DOI | 10.13140/RG.2.2.20658.89288 |
URL | 查看来源 |
语种 | 英语English |
引用统计 | |
文献类型 | 会议论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/11056 |
专题 | 个人在本单位外知识产出 |
作者单位 | School of International Communications, University of Nottingham Ningbo China |
推荐引用方式 GB/T 7714 | Cheng, Danzhao,Ch'ng, Eugene. Potentials for learning history through role-playing in virtual reality[C], 2020. |
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