发表状态 | 已发表Published |
题名 | Design and research of educational mode in context of teaching gamification |
作者 | |
发表日期 | 2024-05-01 |
发表期刊 | Entertainment Computing
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ISSN/eISSN | 1875-9521 |
卷号 | 50 |
摘要 | With the development of science and technology, the education model is also constantly evolving. Teaching games is an increasingly concerned educational strategy, which can improve students’ interest and participation in learning through gamification. In order to further optimize the effect of teaching gamification, this paper uses a clustering algorithm to analyse students’ learning situation and determine the main factors affecting students’ participation, including learning motivation, learning tasks, social interaction and game experience. Based on the results of learning situation analysis, the naive Bayes algorithm is used to analyse students learning behaviour. The model can predict students’ future learning needs and interests according to their learning history and behaviour, so as to recommend the most suitable gamified learning resources for them. The design and implementation of this model can help to improve the effect of teaching gamification and provide students with a more personalized learning experience. At the same time, the model also helps teachers to better understand students’ learning needs and interests, so as to better guide their learning. |
关键词 | Education Mode Learning Situation Analysis Recommendation Teaching Gamification |
DOI | 10.1016/j.entcom.2024.100685 |
URL | 查看来源 |
语种 | 英语English |
Scopus入藏号 | 2-s2.0-85191337349 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/11448 |
专题 | 北师香港浸会大学 |
通讯作者 | Liu, Zhen |
作者单位 | 1.School of Culture and Creativity,Beijing Normal University-Hongkong Bapitst University United International College,Zhuhai,519087,China 2.School of Digtal Art and Design,Chengdu Neusoft University,Chengdu,Sichuan,611844,China 3.School of Advanced Manufacturing,Guangdong Songshan Polytechnic,Shaoguan,Guangdong,512000,China |
第一作者单位 | 文化与创意学院 |
推荐引用方式 GB/T 7714 | Fu, Kun,Liu, Zhen,Ren, Xueyouet al. Design and research of educational mode in context of teaching gamification[J]. Entertainment Computing, 2024, 50. |
APA | Fu, Kun, Liu, Zhen, Ren, Xueyou, & Zhang, Shenning. (2024). Design and research of educational mode in context of teaching gamification. Entertainment Computing, 50. |
MLA | Fu, Kun,et al."Design and research of educational mode in context of teaching gamification". Entertainment Computing 50(2024). |
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