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题名Design and research of educational mode in context of teaching gamification
作者
发表日期2024-05-01
发表期刊Entertainment Computing
ISSN/eISSN1875-9521
卷号50
摘要

With the development of science and technology, the education model is also constantly evolving. Teaching games is an increasingly concerned educational strategy, which can improve students’ interest and participation in learning through gamification. In order to further optimize the effect of teaching gamification, this paper uses a clustering algorithm to analyse students’ learning situation and determine the main factors affecting students’ participation, including learning motivation, learning tasks, social interaction and game experience. Based on the results of learning situation analysis, the naive Bayes algorithm is used to analyse students learning behaviour. The model can predict students’ future learning needs and interests according to their learning history and behaviour, so as to recommend the most suitable gamified learning resources for them. The design and implementation of this model can help to improve the effect of teaching gamification and provide students with a more personalized learning experience. At the same time, the model also helps teachers to better understand students’ learning needs and interests, so as to better guide their learning.

关键词Education Mode Learning Situation Analysis Recommendation Teaching Gamification
DOI10.1016/j.entcom.2024.100685
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语种英语English
Scopus入藏号2-s2.0-85191337349
引用统计
文献类型期刊论文
条目标识符https://repository.uic.edu.cn/handle/39GCC9TT/11448
专题北师香港浸会大学
通讯作者Liu, Zhen
作者单位
1.School of Culture and Creativity,Beijing Normal University-Hongkong Bapitst University United International College,Zhuhai,519087,China
2.School of Digtal Art and Design,Chengdu Neusoft University,Chengdu,Sichuan,611844,China
3.School of Advanced Manufacturing,Guangdong Songshan Polytechnic,Shaoguan,Guangdong,512000,China
第一作者单位文化与创意学院
推荐引用方式
GB/T 7714
Fu, Kun,Liu, Zhen,Ren, Xueyouet al. Design and research of educational mode in context of teaching gamification[J]. Entertainment Computing, 2024, 50.
APA Fu, Kun, Liu, Zhen, Ren, Xueyou, & Zhang, Shenning. (2024). Design and research of educational mode in context of teaching gamification. Entertainment Computing, 50.
MLA Fu, Kun,et al."Design and research of educational mode in context of teaching gamification". Entertainment Computing 50(2024).
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