发表状态 | 已发表Published |
题名 | A k-Hop Collaborate Game Model: Adaptive Strategy to Maximize Total Revenue |
作者 | |
发表日期 | 2020-08-01 |
发表期刊 | IEEE Transactions on Computational Social Systems
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ISSN/eISSN | 2329-924X |
卷号 | 7期号:4页码:1058-1068 |
摘要 | In online social networks (OSNs), interpersonal communication and information sharing are happening all the time, and it is real time. If a user initiates an activity (game) in OSNs, she will cause a certain impact on her friendship circle naturally, namely, some users in this initiator's friendship circle will be attracted to participate in this activity. Based on such a fact, we design a k-hop collaborated game model, which means that an activity initiated by a user can only influence those users whose distance is within k-hop from this initiator. We introduce the problem of revenue maximization under k-hop collaborate game (RMKCG), which identifies a limited number of initiators in order to obtain revenue as much as possible. The collaborated game model describes in detail how to quantify revenue and the logic behind it. We do not know how many followers would be attracted by activity in advance, and thus, we need to adopt an adaptive strategy, where the decision who is the next potential initiator depends on the results of past decisions. The adaptive RMKCG problem can be considered as a new stochastic optimization problem, and we prove it is NP-hard, adaptive monotone, but not adaptive submodular. But in some special cases, it is adaptive submodular, and thus, we design an adaptive greedy algorithm. Due to the complexity of our model, it is hard to compute the marginal gain for each candidate user, and then we propose an efficient computational method to estimate it. The effectiveness and correctness of our algorithms are validated by heavy simulation on real-world graphs finally. |
关键词 | Adaptive strategy approximation algorithm collaborated game model online social networks (OSNs) stochastic optimization submodularity |
DOI | 10.1109/TCSS.2020.3001509 |
URL | 查看来源 |
收录类别 | SCIE |
语种 | 英语English |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Cybernetics ; Computer Science, Information Systems |
WOS记录号 | WOS:000557355100019 |
Scopus入藏号 | 2-s2.0-85087488927 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/9160 |
专题 | 个人在本单位外知识产出 |
通讯作者 | Guo, Jianxiong |
作者单位 | Department of Computer Science,Erik Jonsson School of Engineering and Computer Science,University of Texas at Dallas,Richardson,United States |
推荐引用方式 GB/T 7714 | Guo, Jianxiong,Wu, Weili. A k-Hop Collaborate Game Model: Adaptive Strategy to Maximize Total Revenue[J]. IEEE Transactions on Computational Social Systems, 2020, 7(4): 1058-1068. |
APA | Guo, Jianxiong, & Wu, Weili. (2020). A k-Hop Collaborate Game Model: Adaptive Strategy to Maximize Total Revenue. IEEE Transactions on Computational Social Systems, 7(4), 1058-1068. |
MLA | Guo, Jianxiong,et al."A k-Hop Collaborate Game Model: Adaptive Strategy to Maximize Total Revenue". IEEE Transactions on Computational Social Systems 7.4(2020): 1058-1068. |
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