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Status已发表Published
TitleFactors Influencing Engagement in Hybrid Virtual and Augmented Reality
Creator
Date Issued2023-09-11
Source PublicationACM Transactions on Computer-Human Interaction
ISSN1073-0516
Volume30Issue:4
Abstract

Hybridity in immersive technologies has not been studied for factors that are likely to influence engagement. A noticeable factor is the spatial enclosure that defines where users meet. This involves a mutual object of interest, contents that the users may generate around the object, and the proximity between users. This study examines these factors, namely how object interactivity, user-generated contents (UGC) and avatar proximity influence engagement. We designed a Hybrid Virtual and Augmented Reality (HVAR) environment that supports paired users to experience cultural heritage in both Virtual Reality (VR) and Augmented Reality (AR). A user study was conducted with 60 participants, providing assessments of engagement and presence via questionnaires, together with mobile electroencephalogram (mEEG) and user activity data that measures VR user engagement in real-time. Our findings provide insights into how engagement between users can occur in HVAR environments for the future hybrid reality with multi-device connectivity.

KeywordAdditional Key Words and PhrasesVirtual reality augmented reality electroencephalogram engagement mEEG mixed reality presence
DOI10.1145/3589952
URLView source
Indexed BySCIE
Language英语English
WOS Research AreaComputer Science
WOS SubjectComputer Science, Cybernetics ; Computer Science, Information Systems
WOS IDWOS:001067749200016
Scopus ID2-s2.0-85171753151
Citation statistics
Cited Times:12[WOS]   [WOS Record]     [Related Records in WOS]
Document TypeJournal article
Identifierhttp://repository.uic.edu.cn/handle/39GCC9TT/10949
CollectionResearch outside affiliated institution
Corresponding AuthorLi, Yue
Affiliation
1.Department of Computing,School of Advanced Technology,Xi'An Jiaotong-Liverpool University,China
2.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,China
3.Human Factors Research Group,Faculty of Engineering,University of Nottingham,United Kingdom
Recommended Citation
GB/T 7714
Li, Yue,Ch'Ng, Eugene,Cobb, Sue. Factors Influencing Engagement in Hybrid Virtual and Augmented Reality[J]. ACM Transactions on Computer-Human Interaction, 2023, 30(4).
APA Li, Yue, Ch'Ng, Eugene, & Cobb, Sue. (2023). Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Transactions on Computer-Human Interaction, 30(4).
MLA Li, Yue,et al."Factors Influencing Engagement in Hybrid Virtual and Augmented Reality". ACM Transactions on Computer-Human Interaction 30.4(2023).
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