科研成果详情

题名Enhancing VR experiential learning through the design of embodied interaction in a shared virtual environment
作者
发表日期2019
会议名称23rd Pacific Asia Conference on Information Systems: Secure ICT Platform for the 4th Industrial Revolution, PACIS 2019
会议录名称Proceedings of the 23rd Pacific Asia Conference on Information Systems: Secure ICT Platform for the 4th Industrial Revolution, PACIS 2019
会议日期July 8- 12, 2019
会议地点Xi'an
摘要

Virtual Reality (VR) has great potentials for experiential learning, especially in a shared environment with multiple users. However, the factors influencing such experience are not well understood. This research considers one specific feature of VR, the embodiment richness. We consider embodiment richness a powerful feature because VR supports various media and the immersion with the entire physical body, which could facilitate the design of dynamic interactions, embodying both physical information and social activities. We propose a conceptual framework for its influences on VR experiential learning through engagement and communication. Aside from retrospective questionnaires, our methods also incorporate a physiological measure with brain sensing technology, reflecting the cognitive process. This will be a contribution of our work. This research will also contribute to the theoretical framework to understand the effect of embodiment in VR experiential learning, informing the future design and application of VR for experiential learning in practice.

关键词Communication Embodied interaction Embodiment richness Engagement Experiential learning Presence Social presence Spatial presence Virtual reality
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语种英语English
Scopus入藏号2-s2.0-85089212837
引用统计
文献类型会议论文
条目标识符https://repository.uic.edu.cn/handle/39GCC9TT/10978
专题个人在本单位外知识产出
作者单位
1.International Doctoral Innovation Centre,University of Nottingham,Ningbo,China
2.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham Ningbo,China
推荐引用方式
GB/T 7714
Li, Yue,Ma, Teng,Ch'ng, Eugene. Enhancing VR experiential learning through the design of embodied interaction in a shared virtual environment[C], 2019.
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