Title | Merging the real with the virtual: Crowd behaviour mining with virtual environments |
Creator | |
Date Issued | 2016 |
Conference Name | 22nd International Conference on Virtual System and Multimedia (VSMM) |
Source Publication | Proceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016
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Conference Date | OCT 17-21, 2016 |
Conference Place | Kuala Lumpur, MALAYSIA |
Abstract | The first recorded crowdsourcing activity was in 1714 [1], with intermittent public event occurrences up until the millennium when such activities become widespread, spanning multiple domains. Crowdsourcing, however, is relatively novel as a methodology within virtual environment studies, in archaeology, and within the heritage domains where this research is focused. The studies that are being conducted are few and far between in comparison to other areas. This paper aims to develop a recent concept in crowdsourcing work termed 'crowd behaviour mining' [2] using virtual environments, and to develop a unique concept in crowdsourcing activities that can be applied beyond the case studies presented here and to other domains that involve human behaviour as independent variables. The case studies described here use data from experiments involving separate heritage projects and conducted during two Royal Society Summer Science Exhibitions, in 2012 and 2015 respectively. 'Crowd Behaviour Mining' analysis demonstrated a capacity to inform research in respect of potential patterns and trends across space and time as well as preferences between demographic user groups and the influence of experimenters during the experiments. |
Keyword | crowd behaviour mining crowdsourcing digital heritage landscape archaeology virtual environments |
DOI | 10.1109/VSMM.2016.7863209 |
URL | View source |
Indexed By | CPCI-S |
Language | 英语English |
WOS Research Area | Computer Science |
WOS Subject | Computer Science, Theory & Methods ; Engineering, Electrical & Electronic |
WOS ID | WOS:000406035700010 |
Scopus ID | 2-s2.0-85016067597 |
Citation statistics | |
Document Type | Conference paper |
Identifier | http://repository.uic.edu.cn/handle/39GCC9TT/11001 |
Collection | Research outside affiliated institution |
Affiliation | 1.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,Ningbo,China 2.School of Archaeological Sciences,University of Bradford,Bradford, West Yorkshire,United Kingdom 3.Classics,Ancient History and Archaeology,University of Birmingham,Birmingham,United Kingdom 4.Earth and Environmental Sciences,School of Geog and Geosciences,University of St. Andrews,St.Andrews,United Kingdom 5.Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology,Austria |
Recommended Citation GB/T 7714 | Ch'ng, Eugene,Gaffney, Vince,Garwood, Paulet al. Merging the real with the virtual: Crowd behaviour mining with virtual environments[C], 2016. |
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