Details of Research Outputs

TitleMerging the real with the virtual: Crowd behaviour mining with virtual environments
Creator
Date Issued2016
Conference Name22nd International Conference on Virtual System and Multimedia (VSMM)
Source PublicationProceedings of the 2016 International Conference on Virtual Systems and Multimedia, VSMM 2016
Conference DateOCT 17-21, 2016
Conference PlaceKuala Lumpur, MALAYSIA
Abstract

The first recorded crowdsourcing activity was in 1714 [1], with intermittent public event occurrences up until the millennium when such activities become widespread, spanning multiple domains. Crowdsourcing, however, is relatively novel as a methodology within virtual environment studies, in archaeology, and within the heritage domains where this research is focused. The studies that are being conducted are few and far between in comparison to other areas. This paper aims to develop a recent concept in crowdsourcing work termed 'crowd behaviour mining' [2] using virtual environments, and to develop a unique concept in crowdsourcing activities that can be applied beyond the case studies presented here and to other domains that involve human behaviour as independent variables. The case studies described here use data from experiments involving separate heritage projects and conducted during two Royal Society Summer Science Exhibitions, in 2012 and 2015 respectively. 'Crowd Behaviour Mining' analysis demonstrated a capacity to inform research in respect of potential patterns and trends across space and time as well as preferences between demographic user groups and the influence of experimenters during the experiments.

Keywordcrowd behaviour mining crowdsourcing digital heritage landscape archaeology virtual environments
DOI10.1109/VSMM.2016.7863209
URLView source
Indexed ByCPCI-S
Language英语English
WOS Research AreaComputer Science
WOS SubjectComputer Science, Theory & Methods ; Engineering, Electrical & Electronic
WOS IDWOS:000406035700010
Scopus ID2-s2.0-85016067597
Citation statistics
Cited Times:1[WOS]   [WOS Record]     [Related Records in WOS]
Document TypeConference paper
Identifierhttp://repository.uic.edu.cn/handle/39GCC9TT/11001
CollectionResearch outside affiliated institution
Affiliation
1.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,Ningbo,China
2.School of Archaeological Sciences,University of Bradford,Bradford, West Yorkshire,United Kingdom
3.Classics,Ancient History and Archaeology,University of Birmingham,Birmingham,United Kingdom
4.Earth and Environmental Sciences,School of Geog and Geosciences,University of St. Andrews,St.Andrews,United Kingdom
5.Ludwig Boltzmann Institute for Archaeological Prospection and Virtual Archaeology,Austria
Recommended Citation
GB/T 7714
Ch'ng, Eugene,Gaffney, Vince,Garwood, Paulet al. Merging the real with the virtual: Crowd behaviour mining with virtual environments[C], 2016.
Files in This Item:
There are no files associated with this item.
Related Services
Usage statistics
Google Scholar
Similar articles in Google Scholar
[Ch'ng, Eugene]'s Articles
[Gaffney, Vince]'s Articles
[Garwood, Paul]'s Articles
Baidu academic
Similar articles in Baidu academic
[Ch'ng, Eugene]'s Articles
[Gaffney, Vince]'s Articles
[Garwood, Paul]'s Articles
Bing Scholar
Similar articles in Bing Scholar
[Ch'ng, Eugene]'s Articles
[Gaffney, Vince]'s Articles
[Garwood, Paul]'s Articles
Terms of Use
No data!
Social Bookmark/Share
All comments (0)
No comment.
 

Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.