×
Verification Code:
换一张
Forgotten Password?
Stay signed in
×
Login
中文
|
English
BNBU
|
Library
Login
Register
Home
Publications
Faculty/School
Scholars
Analysis
Search
ALL
ORCID
Title
Creator
Date Issued
Keyword
Document Type
Original Document Type
Indexed By
Publisher
Status
Collection
Research outside affiliated...
3
Authors
JIA Weijia
1
WANG Tian
1
ZHANG John Changjiang
1
Document Type
Conference paper
2
Journal article
2
Date Issued
2022
1
2021
1
2018
1
2013
1
Language
英语English
4
Indexed By
SCIE
2
Funding Organization
Keyword
360-degree streaming systems
1
Bandwidth
1
Bit rate
1
Computation offloading
1
Deep reinforcement learning
1
Edge computing
1
More...
Source Publication
2018 IEEE 4th International...
1
IEEE Transactions on Mobile...
1
Knowledge-Based Systems
1
Proceedings of 2013 IEEE In...
1
Funding Project
×
Knowledge Map
Feedback
Browse/Search Results: 1-4 of 4
Selected(
0
)
Clear
Items/Page:
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Sort:
Select
Journal Impact Factor Ascending
Journal Impact Factor Descending
Submit date Ascending
Submit date Descending
Author Ascending
Author Descending
Issue Date Ascending
Issue Date Descending
WOS Cited Times Ascending
WOS Cited Times Descending
Title Ascending
Title Descending
A game-based deep reinforcement learning approach for energy-efficient computation in MEC systems
Journal article
Knowledge-Based Systems,2022, volume: 235
Authors:
Chen, Miaojiang
;
Liu, Wei
;
Wang, Tian
;
Zhang, Shaobo
;
Liu, Anfeng
Favorite
  |  
View/Download:18/0
  |  
Submit date:2021/12/02
Computation offloading
Deep reinforcement learning
Edge computing
Energy-efficient
Game-learning
A Hybrid Control Scheme for 360-Degree Dynamic Adaptive Video Streaming over Mobile Devices
Journal article
IEEE Transactions on Mobile Computing,2021, volume: 21, issue: 10, pages: 3428-3442
Authors:
Kwong, Sam
;
Wei, Xuekai
;
Zhou, Mingliang
;
Yuan, Hui
;
Jia, Weijia
Favorite
  |  
View/Download:12/0
  |  
Submit date:2021/05/10
360-degree streaming systems
Bandwidth
Bit rate
game theory
Mobile handsets
Quality of experience
quality of experience
reinforcement learning
Resource management
Servers
Streaming media
Application of machine learning and emotional fluctuation system in game quality evaluation and prospective players prediction
Conference paper
2018 IEEE 4th International Conference on Computer and Communications, ICCC 2018, Chengdu, 7 December 2018 到 10 December 2018
Authors:
Li, Tianshu
;
Meng, Yu
;
Hu, Hanxing
;
Zhang, Changjiang
Favorite
  |  
View/Download:5/0
  |  
Submit date:2022/05/31
Emotion
Game
GSR
Machine learning
A Mobile Virtual Environment game approach for improving student learning performance in integrated science classes in Hong Kong International Schools
Conference paper
Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013
Authors:
Wang,Tianchong
;
Towey,Dave
Favorite
  |  
View/Download:2/0
  |  
Submit date:2021/10/19
Game-based Learning
Mobile Learning
Science Education
Virtual Environment