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题名Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing
作者
发表日期2024
发表期刊International Journal of Human Computer Studies
ISSN/eISSN1071-5819
卷号181
摘要

Virtual reality cinemas offer computer-generated screening environments that resemble physical-world movie theaters for avatar-based viewers. Reflecting on virtual spectatorship in the context of social isolation, the present study investigates whether VR cinemas could provide an alternative for collective movie watching and whether they could facilitate an engaging experience similar to other, physical-world co-viewing environments. To measure these effects, we designed a behavioral experiment in which participants watched a feature film sequence either in VR or a physical screening room in the presence or absence of viewing companions. After viewing, participants’ experiences—including emotional engagement, narrative empathy, presence, social experiences, and physical and mental well-being—were recorded using survey methods. We observed that VR viewing can produce an equally enjoyable film experience, as well as similar levels of emotional engagement and narrative empathy, while it leads to increased comprehension of characters’ feelings and sense of narrative engagement. In addition, social viewing may mean less engagement and more distractions depending on the screening environment. We also found that even though previous virtual reality exposure negatively correlates with comfort and well-being during viewing, early adopters of technology and VR supporters are more likely to have an enjoyable and engaging film experience.

关键词Audience effect Narrative engagement Social isolation Social virtual reality Virtual reality cinema Well-being
DOI10.1016/j.ijhcs.2023.103150
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收录类别SCIE ; SSCI
语种英语English
WOS研究方向Computer Science ; Engineering ; Psychology
WOS类目Computer Science, Cybernetics ; Ergonomics ; Psychology, Multidisciplinary
WOS记录号WOS:001082281100001
Scopus入藏号2-s2.0-85171841125
引用统计
被引频次:11[WOS]   [WOS记录]     [WOS相关记录]
文献类型期刊论文
条目标识符https://repository.uic.edu.cn/handle/39GCC9TT/10948
专题个人在本单位外知识产出
通讯作者Szita, Kata
作者单位
1.ADAPT Centre of Excellence for AI-Driven Digital Content Technology,Trinity Long Room Hub Arts and Humanities Research Institute,Trinity College Dublin,Dublin 2,College Green,Ireland
2.Department of Creative Arts & Communication,University of New England,Armidale,2351,Australia
3.School of International Communications,University of Nottingham Ningbo China,Ningbo,199 Taikang East Road,315100,China
4.NVIDIA Joint-Lab on Mixed Reality,School of International Communications,University of Nottingham Ningbo China,Ningbo,199 Taikang East Road,315100,China
推荐引用方式
GB/T 7714
Szita, Kata,Moss-Wellington, Wyatt,Sun, Xiaolinet al. Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing[J]. International Journal of Human Computer Studies, 2024, 181.
APA Szita, Kata, Moss-Wellington, Wyatt, Sun, Xiaolin, & Ch'ng, Eugene. (2024). Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing. International Journal of Human Computer Studies, 181.
MLA Szita, Kata,et al."Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing". International Journal of Human Computer Studies 181(2024).
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