题名 | Evaluating Virtual Reality experience and performance: A brain based approach |
作者 | |
发表日期 | 2016-12-03 |
会议名称 | 15th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) |
会议录名称 | Proceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
![]() |
ISBN | 9781450346924 |
卷号 | 1 |
页码 | 469-474 |
会议日期 | DEC 03-04, 2016 |
会议地点 | Beijing Normal Univ, Zhuhai, PEOPLES R CHINA |
摘要 | The recent trend and parallel development/adoption of Virtual Reality, Brain Sensing Measures and associated technology such as Augmented Reality by large corporations, and the rise in the interests in the consumer market have set a positive tone for research in these disciplines. An important human factors area that is a catalyst to broad VR applications is the measure of perception, mental workload, and immersion amongst other issues, which are determining factors in the experience of using virtual environments. Traditional approaches in studying these issues use well-developed subjective measures via questionnaires. A new opportunity in the parallel developments in wearable physiological sensors such as brain scanners could potentially be an objective approach in resolving many subjective uncertainties amongst other prospects. Here, we propose the integration of these two emerging fields in order to provide a continuous, objective, physiological measure of an individual's VR experience for the purposes of enhancing user experience and improving performance. This positional paper attempts to merge two complementary field of work, and discusses implications which could potentially open up avenues of research which were traditionally difficult due to the limitations of equipment, or the lack of quantified approach. |
关键词 | Brain computer interfaces Cognitive ergonomics Human computer interaction Human factors Quantitative measures User experience Virtual Reality |
DOI | 10.1145/3013971.3014012 |
URL | 查看来源 |
收录类别 | CPCI-S |
语种 | 英语English |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Artificial Intelligence ; Computer Science, Theory & Methods |
WOS记录号 | WOS:000414281600069 |
Scopus入藏号 | 2-s2.0-85009742797 |
引用统计 | |
文献类型 | 会议论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/10997 |
专题 | 个人在本单位外知识产出 |
作者单位 | NVIDIA Joint-Lab. on Mixed Reality (Visualisation and AI),University of Nottingham,Ningbo,China |
推荐引用方式 GB/T 7714 | Pike, Matthew,Ch'ng, Eugene. Evaluating Virtual Reality experience and performance: A brain based approach[C], 2016: 469-474. |
条目包含的文件 | 条目无相关文件。 |
个性服务 |
查看访问统计 |
谷歌学术 |
谷歌学术中相似的文章 |
[Pike, Matthew]的文章 |
[Ch'ng, Eugene]的文章 |
百度学术 |
百度学术中相似的文章 |
[Pike, Matthew]的文章 |
[Ch'ng, Eugene]的文章 |
必应学术 |
必应学术中相似的文章 |
[Pike, Matthew]的文章 |
[Ch'ng, Eugene]的文章 |
相关权益政策 |
暂无数据 |
收藏/分享 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论