题名 | What encourages purchase of virtual gifts in live streaming: Cognitive absorption, social experience and technological environment |
作者 | |
发表日期 | 2019 |
会议名称 | 40th International Conference on Information Systems, ICIS 2019 |
会议录名称 | 40th International Conference on Information Systems, ICIS 2019
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会议日期 | 15-18 December 2019 |
会议地点 | Munich |
摘要 | Live streaming has become extraordinarily popular worldwide. As a new form of social media, live streaming enables two levels of real-time interactions (i.e., between viewers and the streamer, and among viewers) and is monetized in a new way-viewers' purchase of virtual gifts. The new monetization model has achieved a great success, yet there is a lack of understanding about what encourages viewers to purchase virtual gifts in live streaming. To explain such purchase behavior, this study develops a model which investigates the roles of viewers' holistic experience with the system (i.e., cognitive absorption) and their social experiences (i.e., para-social interaction and virtual crowd experience), as well as how these experiences are developed within the technological environment of live streaming (i.e., interactivity, deep profiling and design aesthetics). The model was validated by using survey data collected from China. We also discuss implications for research and practice emerging out of this study. |
关键词 | Cognitive Absorption Live Streaming Para-Social Interaction Purchase of Virtual Gifts Virtual Crowd Experience |
URL | 查看来源 |
语种 | 英语English |
Scopus入藏号 | 2-s2.0-85089112421 |
引用统计 | |
文献类型 | 会议论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/12977 |
专题 | 个人在本单位外知识产出 |
作者单位 | Nottingham University,Business School (China),Ningbo,Taikang East Road 199,China |
推荐引用方式 GB/T 7714 | Guan, Zhengzhi,Hou, Fangfang,Li, Boyinget al. What encourages purchase of virtual gifts in live streaming: Cognitive absorption, social experience and technological environment[C], 2019. |
条目包含的文件 | 条目无相关文件。 |
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