发表状态 | 已发表Published |
题名 | A k-Hop Collaborate Game Model: Extended to Community Budgets and Adaptive Nonsubmodularity |
作者 | |
发表日期 | 2021 |
发表期刊 | IEEE Transactions on Systems, Man, and Cybernetics: Systems
![]() |
ISSN/eISSN | 2168-2216 |
摘要 | Revenue maximization (RM) is one of the most important problems in social networks, which attempts to find a small subset of users that make the expected revenue maximized. It has been studied in depth before. However, most of the existing literature was based on nonadaptive seeding strategies and simple information diffusion models. It considered the number of influenced users as a measurement unit to quantify the revenue. Until the emergence of the collaborate game model, it considered the activity as a basic object to compute the revenue. An activity initiated by a user can only influence those users whose distances are within k-hop from the initiator. Based on that, we adopt an adaptive seed strategy and formulate an RM under the size budget (RMSB) problem. If taking into account the product's promotion, we extend it to an RM under the community budget problem, where the influence can be distributed over the whole network uniformly. We can prove that our objective function is adaptive monotone and not adaptive submodular, but it is adaptive submodular in some special cases. We study these two problems under both the special submodular cases and general nonsubmodular cases, and propose RMSBSolver and RMCBSolver to solve them with strong theoretical guarantees, respectively. In particular, we give a data-dependent approximation ratio by adaptive primal curvature for the RMSB in general nonsubmodular cases. Finally, we evaluate our proposed algorithms by conducting experiments on real datasets, and show the effectiveness and accuracy of our solutions. |
关键词 | Adaptation models Adaptive startegy Adaptive systems Approximation algorithms approximation alogrithm collaborate game model Companies Games nonsubmodularity online social networks (OSNs) Optimization Social networking (online) stochastic optimization |
DOI | 10.1109/TSMC.2021.3129276 |
URL | 查看来源 |
收录类别 | SCIE |
语种 | 英语English |
WOS研究方向 | Automation & Control Systems ; Computer Science |
WOS类目 | Automation & Control Systems ; Computer Science, Cybernetics |
WOS记录号 | WOS:000732108600001 |
Scopus入藏号 | 2-s2.0-85120565778 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | https://repository.uic.edu.cn/handle/39GCC9TT/8347 |
专题 | 北师香港浸会大学 |
通讯作者 | Guo, Jianxiong |
作者单位 | 1.BNU-UIC Institute of Artificial Intelligence and Future Networks, Beijing Normal University at Zhuhai, Zhuhai 519087, Guangdong, China, and also with the Guangdong Key Laboratory of AI and Multimodal Data Processing, BNU-HKBU United International College 2.Department of Computer Science, Erik Jonsson School of Engineering and Computer Science, The University of Texas at Dallas, Richardson, TX 75080 USA. |
第一作者单位 | 北师香港浸会大学 |
通讯作者单位 | 北师香港浸会大学 |
推荐引用方式 GB/T 7714 | Guo, Jianxiong,Wu, Weili. A k-Hop Collaborate Game Model: Extended to Community Budgets and Adaptive Nonsubmodularity[J]. IEEE Transactions on Systems, Man, and Cybernetics: Systems, 2021. |
APA | Guo, Jianxiong, & Wu, Weili. (2021). A k-Hop Collaborate Game Model: Extended to Community Budgets and Adaptive Nonsubmodularity. IEEE Transactions on Systems, Man, and Cybernetics: Systems. |
MLA | Guo, Jianxiong,et al."A k-Hop Collaborate Game Model: Extended to Community Budgets and Adaptive Nonsubmodularity". IEEE Transactions on Systems, Man, and Cybernetics: Systems (2021). |
条目包含的文件 | 条目无相关文件。 |
个性服务 |
查看访问统计 |
谷歌学术 |
谷歌学术中相似的文章 |
[Guo, Jianxiong]的文章 |
[Wu, Weili]的文章 |
百度学术 |
百度学术中相似的文章 |
[Guo, Jianxiong]的文章 |
[Wu, Weili]的文章 |
必应学术 |
必应学术中相似的文章 |
[Guo, Jianxiong]的文章 |
[Wu, Weili]的文章 |
相关权益政策 |
暂无数据 |
收藏/分享 |
除非特别说明,本系统中所有内容都受版权保护,并保留所有权利。
修改评论