Details of Research Outputs

TitleMultiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects
Creator
Date Issued2018-10-01
Conference Name3rd Digital Heritage International Congress (DigitalHERITAGE) / 24th International Conference on Virtual Systems and Multimedia (VSMM)
Source PublicationProceedings of the 2018 3rd Digital Heritage International Congress, Digital Heritage 2018 - Held jointly with the 2018 24th International Conference on Virtual Systems and Multimedia, VSMM 2018
Conference DateOCT 26-30, 2018
Conference PlaceSan Francisco, CA
Abstract

This research investigates the factors and ways in which users initiate conversations and engage in interactions in a hybrid virtual environment using a combination of Virtual Reality (VR) and Augmented Reality (AR) devices. The research was done in the 'spirit of the ancient Silk Road' where trade brought in exchange of ideas, cultural influence and cross-border communications. The notion of a 21 century Silk Road is necessarily digital, over the Internet and based around 3D cultural heritage objects. Digi-Capital's Report forecasts the revenue of AR and VR to be US 150b by 2020. We projected that VR and AR will become pervasive, much like the Social Web and the universal ubiquity of mobile devices such as smartphones and wearables. Here, we conducted a user study exploring users' acceptance of the use of hybrid VR and AR for cultural heritage, and investigated the social nature of multiple co-located user interaction. We adapted the UTAUT questionnaire in our experiment and found that social influence has positive effects on performance expectancy and effort expectancy, which generate positive effects on user behavioural intention. This study pioneers the future design and use of hybrid VR and AR technology in cultural heritage specifically, and in other application areas generally by highlighting the significant role that social influence plays in enhancing users' behavioural intention facilitated by different immersive devices.

Keywordaugmented reality cultural heritage heritage objects hybrid VR AR interaction design social interaction technology acceptance Virtual reality
DOI10.1109/DigitalHeritage.2018.8810126
URLView source
Indexed ByA&HCI ; CPCI-SSH
Language英语English
WOS Research AreaComputer Science ; Information Science & Library Science ; Social Sciences - Other Topics
WOS SubjectComputer Science, Interdisciplinary Applications ; Computer Science, Theory & Methods ; Information Science & Library Science ; Social Sciences, Interdisciplinary
WOS IDWOS:000702153800035
Scopus ID2-s2.0-85072369942
Citation statistics
Cited Times:1[WOS]   [WOS Record]     [Related Records in WOS]
Document TypeConference paper
Identifierhttp://repository.uic.edu.cn/handle/39GCC9TT/10982
CollectionResearch outside affiliated institution
Affiliation
1.International Doctoral Innovation Centre NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,Ningbo,China
2.NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,Ningbo,China
3.Faculty of Humanities and Social Sciences NVIDIA Joint-Lab on Mixed Reality,University of Nottingham,Ningbo,China
Recommended Citation
GB/T 7714
Li, Yue,Ch'ng, Eugene,Cai, Shengdanet al. Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects[C], 2018.
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