Title | A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes |
Creator | |
Date Issued | 2005 |
Conference Name | IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA 2005 |
Source Publication | Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA
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ISBN | 0889864861 |
Pages | 527-532 |
Conference Date | February 21-23, 2005 |
Conference Place | Grindelwald, Switzerland |
Abstract | Virtual Reality is gaining momentum and widespread popularity in the field of archaeology in order to support research, education, preservation and reconstruction of sites and objects of cultural, heritage and religious significance. The recent emergence of the Virtual Heritage Network has also promoted the use of VR and associated multimedia technologies in the field of natural and cultural heritage. In view of this, a framework is being constructed to assist archaeologists in the visualization, simulation and exploration of ancient landscapes that are otherwise inaccessible. This paper presents the early results of a 3D reconstruction of a true Mesolithic landscape in the years 10,000 - 7,000 B.P., based on real geo-seismic datasets gathered from the North Sea, structured according to a new, proposed framework for visualization and simulation in cultural heritage. |
Keyword | 3d Reconstruction Archaeological Framework Artificial Life Interactive 3d Environment Virtual Reality |
URL | View source |
Language | 英语English |
Scopus ID | 2-s2.0-29844452168 |
Citation statistics | |
Document Type | Conference paper |
Identifier | http://repository.uic.edu.cn/handle/39GCC9TT/11038 |
Collection | Research outside affiliated institution |
Corresponding Author | Ch'ng, Eugene |
Affiliation | Electronic, Electrical and Computer Engineering,School of Engineering,University of Birmingham,Edgbaston B15 2TT, Birmingham,United Kingdom |
Recommended Citation GB/T 7714 | Ch'ng, Eugene,Stone, Robert J.,Arvanitis, Theodores N. A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes[C], 2005: 527-532. |
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