Status | 已发表Published |
Title | Translating performative mediated art into virtual reality: A case study |
Creator | |
Date Issued | 2021-06-01 |
Source Publication | Virtual Creativity
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ISSN | 2397-9704 |
Volume | 11Issue:1Pages:53-65 |
Abstract | Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually 'connected' and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptu-ally playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project's website, which may include audio, video, spoken word, or just listening. Other iterations of the project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we 'perform' ourselves and mediate experience via digital technologies. In this article, we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work. |
Keyword | Assistive technology Interaction design Interactive media Interdisciplinarity Practice-based research Technological mediation Virtual reality |
DOI | 10.1386/vcr_00042_1 |
URL | View source |
Language | 英语English |
Scopus ID | 2-s2.0-85109560260 |
Citation statistics | |
Document Type | Journal article |
Identifier | http://repository.uic.edu.cn/handle/39GCC9TT/12193 |
Collection | Research outside affiliated institution |
Affiliation | 1.Sunway University,Centre for Research-Creation in Digital Media,Petaling Jaya, Selangor,5, Jalan Universiti, Bandar Sunway,47500,Malaysia 2.University of Newcastle,School of Creative Industries,University Dr, Callaghan,2308,Australia |
Recommended Citation GB/T 7714 | Sansom, Matthew,See, Zi Siang. Translating performative mediated art into virtual reality: A case study[J]. Virtual Creativity, 2021, 11(1): 53-65. |
APA | Sansom, Matthew, & See, Zi Siang. (2021). Translating performative mediated art into virtual reality: A case study. Virtual Creativity, 11(1), 53-65. |
MLA | Sansom, Matthew,et al."Translating performative mediated art into virtual reality: A case study". Virtual Creativity 11.1(2021): 53-65. |
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