Details of Research Outputs

Status已发表Published
TitleTranslating performative mediated art into virtual reality: A case study
Creator
Date Issued2021-06-01
Source PublicationVirtual Creativity
ISSN2397-9704
Volume11Issue:1Pages:53-65
Abstract

Park benches are distinctive public spaces that invite a temporary pause for thought and time out from everyday activities and worldly preoccupations. Park Bench Sojourn is a multimodal arts project that explores the uniqueness and universality of these spaces and the kinds of experiences they foster. It asks what it means to be human; surrounded, as we are, by computer technologies and digital media, living lives that are perpetually 'connected' and dispersed through the cloud. It reflects on how our technologically determined lives and lifestyles conspire against us to find opportunities to stop, reflect and be witnesses to lived experience. It is a conceptu-ally playful creative work that shares concerns for health and well-being arising from the contemporary mindfulness movement and the traditional practices and worldviews upon which mindfulness draws. The project is based around a range of experiential sojourns, which require participants to find a bench to sit on and then take a sojourn, or a number of sojourns from the project's website, which may include audio, video, spoken word, or just listening. Other iterations of the project have included a multimedia gallery installation juxtaposing content from a variety of sojourns. Regardless of the format, context or specific content, the project explores ways in which we 'perform' ourselves and mediate experience via digital technologies. In this article, we describe the process of translating this mediated and performative artwork into a VR prototype and directions for future work.

KeywordAssistive technology Interaction design Interactive media Interdisciplinarity Practice-based research Technological mediation Virtual reality
DOI10.1386/vcr_00042_1
URLView source
Language英语English
Scopus ID2-s2.0-85109560260
Citation statistics
Document TypeJournal article
Identifierhttp://repository.uic.edu.cn/handle/39GCC9TT/12193
CollectionResearch outside affiliated institution
Affiliation
1.Sunway University,Centre for Research-Creation in Digital Media,Petaling Jaya, Selangor,5, Jalan Universiti, Bandar Sunway,47500,Malaysia
2.University of Newcastle,School of Creative Industries,University Dr, Callaghan,2308,Australia
Recommended Citation
GB/T 7714
Sansom, Matthew,See, Zi Siang. Translating performative mediated art into virtual reality: A case study[J]. Virtual Creativity, 2021, 11(1): 53-65.
APA Sansom, Matthew, & See, Zi Siang. (2021). Translating performative mediated art into virtual reality: A case study. Virtual Creativity, 11(1), 53-65.
MLA Sansom, Matthew,et al."Translating performative mediated art into virtual reality: A case study". Virtual Creativity 11.1(2021): 53-65.
Files in This Item:
There are no files associated with this item.
Related Services
Usage statistics
Google Scholar
Similar articles in Google Scholar
[Sansom, Matthew]'s Articles
[See, Zi Siang]'s Articles
Baidu academic
Similar articles in Baidu academic
[Sansom, Matthew]'s Articles
[See, Zi Siang]'s Articles
Bing Scholar
Similar articles in Bing Scholar
[Sansom, Matthew]'s Articles
[See, Zi Siang]'s Articles
Terms of Use
No data!
Social Bookmark/Share
All comments (0)
No comment.
 

Items in the repository are protected by copyright, with all rights reserved, unless otherwise indicated.