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Enhancing Virtual Reality with Artificial Life: Reconstructing a flooded European mesolithic landscape Journal article
Presence: Teleoperators and Virtual Environments,2006, volume: 15, issue: 3, pages: 341-352
Authors:  Ch'ng, Eugene;  Stone, Robert J.
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3D archaeological reconstruction and visualisation: An artificial life model for determining vegetation dispersal patterns in ancient landscapes Conference paper
Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06, Sydney, Qld., July 26- 28, 2006
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Evaluating artificial life-based vegetation dynamics in the context of a virtual reality representation of ancient landscapes Conference paper
Virtual Systems and Multimedia, Ghent, Belgium, Oct 3-7, 2005
Authors:  Ch'ng, Eugene;  Stone, Robert J.;  Arvanitis, Theodoros N.
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A Virtual Reality archaeological framework for the investigation and interpretation of ancient landscapes Conference paper
Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications, EuroIMSA, Grindelwald, Switzerland, February 21-23, 2005
Authors:  Ch'ng, Eugene;  Stone, Robert J.;  Arvanitis, Theodores N.
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The shotton river and mesolithic dwellings: recreating the past from geo-seismic data sources Conference paper
Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Oudenaarde, Belgium, Dec 7-10, 2004
Authors:  Ch'ng, Eugene;  Stone, Robert J.;  Arvanitis, Theodoros N.
Favorite  |  View/Download:3/0  |  Submit date:2024/01/10